SOL9 2.0 Class: DirectXView
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Source code
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*
* DirectXView.h
*
*****************************************************************************/
//2015/10/01
#pragma once
#include <sol/ClientDC.h>
#include <sol/Primitive.h>
#include <sol/PaintDC.h>
#include <sol/wic/WICImagingFactory.h>
#include <sol/directx/Direct2D1Factory.h>
#include <sol/directx/DirectWriteFactory.h>
#include <sol/directx/DirectXMainView.h>
#include <sol/directx/Direct2D1HwndRenderTarget.h>
#include <sol/Stdio.h>
namespace SOL {
class DirectXView :public Primitive {
private:
//Shallow copies from the parent (DirectXMainView)
WICImagingFactory* imagingFactory;
Direct2D1Factory* d2d1Factory;
DirectWriteFactory* writeFactory;
private:
long eraseBackground(Event& event)
{
return 1L;
}
long paint(Event& event)
{
PaintDC dc(this);
{
//Call a virtual display method.
display();
}
return 1L;
}
long size(Event& event)
{
int w = 0;
int h = 0;
event.getSize(w, h);
//Call a virtual resize method.
resize(w, h);
return 1L;
}
long lButtonDown(Event& event)
{
leftButtonDown(event);
return 0L;
}
long lButtonUp(Event& event)
{
leftButtonUp(event);
return 0L;
}
long kDown(Event& event)
{
keyDown(event);
return 0L;
}
long kUp(Event& event)
{
keyUp(event);
return 0L;
}
//Please define your own display method in subclass derived form this class.
public:
virtual void display()
{
}
//Please define your own resize method in subclass derived form this class.
virtual void resize(int w, int h)
{
}
//Please define your own method in subclass derived form this class.
virtual void leftButtonUp(Event& event)
{
}
virtual void leftButtonDown(Event& event)
{
}
//Please define your own method in subclass derived form this class.
virtual void keyDown(Event& event)
{
}
virtual void keyUp(Event& event)
{
}
public:
WICImagingFactory* getImagingFactory()
{
return imagingFactory;
}
Direct2D1Factory* get2D1Factory()
{
return d2d1Factory;
}
DirectWriteFactory* getWriteFactory()
{
return writeFactory;
}
public:
//Constructor
DirectXView()
:Primitive(),
imagingFactory(NULL),
d2d1Factory(NULL),
writeFactory(NULL)
{
}
public:
//Constructor
DirectXView(DirectXMainView* parent, const TCHAR* caption, Args& args)
:Primitive(),
imagingFactory(NULL),
d2d1Factory(NULL),
writeFactory(NULL)
{
create(parent, caption, args);
}
public:
virtual Boolean create(DirectXMainView* parent, const TCHAR* caption, Args& args)
{
Boolean rc = False;
try {
imagingFactory = parent -> getImagingFactory();
d2d1Factory = parent -> getD2D1Factory();
writeFactory = parent -> getWriteFactory();
rc = Primitive::create(parent, caption,
args.set(XmNstyle, (LONG_PTR)WS_CHILD|WS_VISIBLE)
.set(XmNclassName, _T("DirectXView"))
.set(XmNclassStyle, (LONG_PTR)CS_VREDRAW|CS_HREDRAW));
addEventHandler(WM_PAINT, this,
(Handler)&DirectXView::paint, NULL);
addEventHandler(WM_SIZE, this,
(Handler)&DirectXView::size, NULL);
addEventHandler(WM_LBUTTONDOWN, this,
(Handler)&DirectXView::lButtonDown, NULL);
addEventHandler(WM_LBUTTONUP, this,
(Handler)&DirectXView::lButtonUp, NULL);
addEventHandler(WM_KEYDOWN, this,
(Handler)&DirectXView::kDown, NULL);
addEventHandler(WM_KEYUP, this,
(Handler)&DirectXView::kUp, NULL);
} catch (Exception& ex) {
ex.display();
}
return rc;
}
~DirectXView()
{
}
};
}
Last modified: 5 May 2019
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