SOL9 2.0 Class: LinkedListT
|
Source code
/******************************************************************************
*
* Copyright (c) 2014 Antillia.com TOSHIYUKI ARAI. ALL RIGHTS RESERVED.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions, and the following disclaimer.
*
* 2. The name of the author may not be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
* IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*
* LinkedListT.h
*
*****************************************************************************/
#pragma once
#include <sol/List.h>
#include <sol/ListEntryT.h>
/**
* LinkedListT class reprents a linear singly-linked list.
*/
namespace SOL {
template <class T> class LinkedListT :public List {
private:
ListEntryT<T>* entry;
bool gc;
public:
LinkedListT(bool gc1=true)
:entry(NULL), gc(gc1)
{
}
public:
bool addFirst(T* object)
{
bool rc = true;
entry = new ListEntryT<T>(object, entry);
if(entry == NULL) {
rc = false;
}
return rc;
}
public:
bool add(T* object)
{
ListEntryT<T>* ptr = entry;
ListEntryT<T>* prev = ptr;
ListEntryT<T>* newEntry= new ListEntryT<T>(object);
if (newEntry == NULL) {
return false;
}
if (ptr == NULL) {
entry = newEntry;
}
else {
while (ptr) {
prev = ptr;
ptr = ptr -> getNext();
}
prev -> setNext(newEntry);
}
return true;
}
public:
bool remove(T* object)
{
bool rc = false;
ListEntryT<T>* ptr = entry;
ListEntryT<T>* prev = ptr;
while (ptr) {
T* obj = ptr -> getObject();
if (obj == object && prev == ptr) {
entry = ptr -> getNext();
if (gc == false) {
ptr ->setObject(NULL);
}
delete ptr;
rc = true;
break;
}
if (obj == object && prev != ptr) {
prev -> setNext(ptr->getNext());
if (gc == false) {
ptr ->setObject(NULL);
}
delete ptr;
rc = true;
break;
}
else {
prev = ptr;
ptr = ptr -> getNext();
}
}
return rc;
}
public:
~LinkedListT()
{
clear();
}
public:
bool isContained(T* obj)
{
bool rc = false;
ListEntryT<T>* ptr = entry;
while (ptr) {
if (ptr -> getObject() == obj) {
rc = true;
break;
}
ptr = ptr -> getNext();
}
return rc;
}
public:
void clear()
{
ListEntryT<T>* ptr = entry;
ListEntryT<T>* prev = ptr;
while (ptr) {
prev = ptr;
ptr = ptr -> getNext();
if (gc == False) {
prev ->setObject(NULL);
}
delete prev;
}
entry = NULL;
}
public:
int getLength() const
{
ListEntryT<T>* ptr = entry;
int n = 0;
while(ptr) {
ptr = ptr -> getNext();
n++;
}
return n;
}
public:
T* getNth(int n)
{
int m = 0; // Start from 0 not 1 in SOL++ 3.0
T* object = NULL;
ListEntryT<T>* ptr = entry;
while(ptr) {
if(m == n) {
object = ptr ->getObject();
break;
}
ptr = ptr -> getNext();
m++;
}
return object;
}
// Simple selection sort
public:
void sort(SortDirection dir)
{
int length = getLength();
int i = 0;
ListEntryT<T>* ith = entry;
while (i<length-1) {
ListEntryT<T>* cth = ith;
ListEntryT<T>* jth = ith -> getNext();
T* obj = ith -> getObject();
while (jth) {
T* jthObj = jth->getObject();
if (dir == ASCENDING) {
if (jthObj -> compare(obj) > 0) {
cth = jth;
obj = jth -> getObject();
}
}
if (dir == DESCENDING) {
if (jthObj -> compare(obj) < 0) {
cth = jth;
obj = jth -> getObject();
}
}
jth = jth -> getNext();
}
cth -> setObject(ith->getObject());
ith -> setObject(obj);
ith = ith -> getNext();
i++;
} // wile
}
public:
void reverse()
{
ListEntryT<T>* ptr = entry;
ListEntryT<T>* rev = NULL;
while (ptr) {
ListEntryT<T>* next = ptr -> getNext();
ptr -> setNext(NULL);
if (rev) {
ptr -> setNext(rev);
rev = ptr;
} else {
rev = ptr;
}
ptr = next;
}
entry = rev;
}
bool addLast(T* object) {
return add(object);
}
ListEntryT<T>* getEntry() const {
return entry;
}
void enableGC() {
gc = true;
}
void disableGC() {
gc = false;
}
public:
void display()
{
ListEntryT<T>* ptr = entry;
while (ptr) {
T* object = ptr -> getObject();
if (object) {
object -> display();
}
ptr = ptr -> getNext();
}
}
};
}
Last modified: 5 May 2019
Copyright (c) 2009-2019 Antillia.com ALL RIGHTS RESERVED.