Source code
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*
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* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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*
* Node.h
*
*****************************************************************************/
// SOL++2000
#pragma once
#include <sol\LinkedList.h>
namespace SOL {
class Node :public Object {
private:
float x;
float y;
TCHAR* name;
void* data;
Node* parent;
LinkedList* children;
public:
Node(const TCHAR* name1, int nid)
{
setId(nid);
parent = NULL;
x = (float)0.0;
y = (float)0.0;
name = NULL;
if(name1) {
size_t slen = strlen(name1)+1;
name = new TCHAR[slen];
strcpy_s(name, slen, name1);
}
data = NULL;
children = new LinkedList();
}
public:
Node(Node* parent1, const TCHAR* name1, int nid)
{
setId(nid);
parent = parent1;
x = (float)0.0;
y = (float)0.0;
name = NULL;
if (name1) {
size_t slen = strlen(name1)+1;
name = new TCHAR[slen];
strcpy_s(name, slen, name1);
}
data = NULL;
children = new LinkedList();
}
public:
~Node()
{
if (name) delete [] name;
if (data) delete data;
if (children) delete children;
}
public:
int configure(int nx, int ny)
{
x = (float)nx;
y = (float)ny;
nx++;
int num = 0;
int n = ny;
ListEntry* ptr = children -> getEntry();
while (ptr) {
Node* node = (Node*) ptr -> getObject();
// n++;
n = node -> configure(nx, n);
n++;
num++;
ptr = ptr -> getNext();
}
if (num > 0) n--;
return n;
}
public:
float reconfigure()
{
int num = 0;
float sum = (float)0.0;
ListEntry* ptr = children -> getEntry();
while (ptr) {
Node* node = (Node*)ptr -> getObject();
sum = sum + node ->reconfigure();
num++;
ptr = ptr -> getNext();
}
if (num > 0) y = sum/(float)num;
return y;
}
public:
Node* search(const TCHAR* name1)
{
//
if (name1 == NULL || *name1 == NULL) {
return NULL;
}
if (strcmp(name, name1) == 0) {
return this;
}
ListEntry* ptr = children -> getEntry();
while (ptr) {
Node* node = (Node*) ptr -> getObject();
Node* found = node -> search(name1);
if (found) return found;
ptr = ptr -> getNext();
}
return NULL;
}
public:
Node* search(int nid)
{
int id = getId();
if(id == nid) {
return this;
}
ListEntry* ptr = children -> getEntry();
while (ptr) {
Node* node = (Node*) ptr -> getObject();
Node* found = node -> search(nid);
if(found) {
return found;
}
ptr = ptr -> getNext();
}
return NULL;
}
void add(Node* node) {
children -> add(node);
}
// int configure(int x, int y);
LinkedList* getChildren() {
return children;
}
void* getData() {
return data;
}
TCHAR* getName() {
return name;
}
Node* getParent() {
return parent;
}
float getX() {
return x;
}
float getY() {
return y;
}
void setData(void* data1) {
data = data1;
}
void setParent(Node* parent1) {
parent = parent1;
}
};
}
Last modified: 5 May 2019
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