SOL9 2.0 Class: OpenCVVideoApplication

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Source code

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 *
 * Copyright (c) 2017 Antillia.com TOSHIYUKI ARAI. ALL RIGHTS RESERVED.
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 *    derived from this software without specific prior written permission.
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 * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR 
 * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
 * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. 
 * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 
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 *
 *  OpenCVVideoApplication.h
 *
 *****************************************************************************/

//2017/3/15

#pragma once

#include <sol/Application.h>
#include <sol/View.h>

#include <sol/opencv/OpenCVObject.h>
#include <sol/opencv/OpenCVApplication.h>

namespace SOL {
    
class OpenCVVideoApplication :public OpenCVApplication {
private:
  int  delaymsec;
  static const int DEFAULT_DELAY_MSEC = 30;
public:
  OpenCVVideoApplication(const char* name, int argc, TCHAR** argv, int delay=30)
  :OpenCVApplication(name, argc, argv),
  delaymsec(delay)
  {
    if (delaymsec <5 || delaymsec > 1000) {
      delaymsec = DEFAULT_DELAY_MSEC;
    }
  }
  
  ~OpenCVVideoApplication()
  {
    cvDestroyAllWindows();
  }
  
  WPARAM run()
  {
    return Application::run();
  }
  void run(Window& window)
  {
      // Main message loop
    MSG msg = {0};
    while( WM_QUIT != msg.message ) {
      if( PeekMessage( &msg, NULL, 0, 0, PM_REMOVE ) )  {
       if(dialogMessage(&msg)) {
         continue;
       }
        TranslateMessage( &msg );
        DispatchMessage( &msg );
      } else {
        //Call a virtual render method of Window.
        window.render();
        Sleep(delaymsec);
      }
    }
  }
  
};

}


Last modified: 5 May 2019

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