SOL9 2.0 Class: OpenGLMeshedCube

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 * Copyright (c) 2015 Antillia.com TOSHIYUKI ARAI. ALL RIGHTS RESERVED. 
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 *  OpenGLMeshedCube.h
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 *****************************************************************************/

//2017/02/15 

#pragma once
  
#include <sol/opengl/OpenGLObject.h>
#include <sol/opengl/Vertex3.h>
#include <sol/opengl/OpenGLMeshedXYPlane.h>
#include <sol/opengl/OpenGLMeshedXZPlane.h>
#include <sol/opengl/OpenGLMeshedYZPlane.h>

namespace SOL {
  
// PRIMITIVE may take GL_TRIANGLE_STRIP, GL_QUAD_STRIP
 
template <GLenum PRIMITIVE, int WIDTH, size_t MESH_COUNT> 
class OpenGLMeshedCube {
protected:
  static const int  FACES=6;
  SmartPtr<OpenGLMeshedPlane<PRIMITIVE, WIDTH, MESH_COUNT> > faces[FACES]; 
  
public:
  OpenGLMeshedCube( )
  {
    int i = 0;
    faces[i++] = new OpenGLMeshedXZPlane<PRIMITIVE, WIDTH, MESH_COUNT>(0.0f);
    faces[i++] = new OpenGLMeshedXZPlane<PRIMITIVE, WIDTH, MESH_COUNT>((float)WIDTH);
    
    faces[i++] = new OpenGLMeshedXYPlane<PRIMITIVE, WIDTH, MESH_COUNT>(0.0f);
    faces[i++] = new OpenGLMeshedXYPlane<PRIMITIVE, WIDTH, MESH_COUNT>((float)WIDTH);

    faces[i++] = new OpenGLMeshedYZPlane<PRIMITIVE, WIDTH, MESH_COUNT>(0.0f);
    faces[i++] = new OpenGLMeshedYZPlane<PRIMITIVE, WIDTH, MESH_COUNT>((float)WIDTH);

  }
  
  virtual void draw(OpenGLGC* gc)
  {
    for (int i = 0; i<FACES; i++) {
      faces[i]->draw(gc);
    }
  }

 
};
}


Last modified: 5 May 2019

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