SOL9 2.0 Class: OpenGLMeshedCube
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Source code
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* OpenGLMeshedCube.h
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*****************************************************************************/
//2017/02/15
#pragma once
#include <sol/opengl/OpenGLObject.h>
#include <sol/opengl/Vertex3.h>
#include <sol/opengl/OpenGLMeshedXYPlane.h>
#include <sol/opengl/OpenGLMeshedXZPlane.h>
#include <sol/opengl/OpenGLMeshedYZPlane.h>
namespace SOL {
// PRIMITIVE may take GL_TRIANGLE_STRIP, GL_QUAD_STRIP
template <GLenum PRIMITIVE, int WIDTH, size_t MESH_COUNT>
class OpenGLMeshedCube {
protected:
static const int FACES=6;
SmartPtr<OpenGLMeshedPlane<PRIMITIVE, WIDTH, MESH_COUNT> > faces[FACES];
public:
OpenGLMeshedCube( )
{
int i = 0;
faces[i++] = new OpenGLMeshedXZPlane<PRIMITIVE, WIDTH, MESH_COUNT>(0.0f);
faces[i++] = new OpenGLMeshedXZPlane<PRIMITIVE, WIDTH, MESH_COUNT>((float)WIDTH);
faces[i++] = new OpenGLMeshedXYPlane<PRIMITIVE, WIDTH, MESH_COUNT>(0.0f);
faces[i++] = new OpenGLMeshedXYPlane<PRIMITIVE, WIDTH, MESH_COUNT>((float)WIDTH);
faces[i++] = new OpenGLMeshedYZPlane<PRIMITIVE, WIDTH, MESH_COUNT>(0.0f);
faces[i++] = new OpenGLMeshedYZPlane<PRIMITIVE, WIDTH, MESH_COUNT>((float)WIDTH);
}
virtual void draw(OpenGLGC* gc)
{
for (int i = 0; i<FACES; i++) {
faces[i]->draw(gc);
}
}
};
}
Last modified: 5 May 2019
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