SOL9 2.0 Class: OpenGLPartialDisk

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Source code

/******************************************************************************
 *
 * Copyright (c) 2015 Antillia.com TOSHIYUKI ARAI. ALL RIGHTS RESERVED.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 * 1. Redistributions of source code must retain the above copyright
 *    notice, this list of conditions, and the following disclaimer.
 *
 * 2. The name of the author may not be used to endorse or promote products
 *    derived from this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
 * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
 * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
 * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
 * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
 * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
 * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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 *
 *
 *  OpenGLPartialDisk.h
 *
 *****************************************************************************/

#pragma once

#include <sol/Exception.h>

#include <sol/opengl/OpenGLObject.h>
#include <sol/opengl/OpenGLQuadric.h>
#include <math.h>

namespace SOL {


class OpenGLPartialDisk :public OpenGLObject {
private:
  OpenGLQuadric* quadric; 
public:
  OpenGLPartialDisk(OpenGLQuadric* q)
  :OpenGLObject(),
   quadric(q)
  {
    if (q == NULL) {
      throw IException("Invalid argument");
    } 
  } 

  ~OpenGLPartialDisk()
  {
  }
 
  void draw(GLdouble   inner,  
            GLdouble   outer,  
            GLint   slices,  
            GLint   loops,  
            GLdouble   start,  
            GLdouble   sweep) 

  {
    gluPartialDisk(quadric->getQuadric(),  
        inner,  
        outer,  
        slices,  
        loops,  
        start,  
        sweep); 
  }
};

}


Last modified: 5 May 2019

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