SOL9 2.0 Class: OpenGLProgram
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Source code
/******************************************************************************
*
* Copyright (c) 2016 Antillia.com TOSHIYUKI ARAI. ALL RIGHTS RESERVED.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions, and the following disclaimer.
*
* 2. The name of the author may not be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
* IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*
* OpenGLProgram.h
*
*****************************************************************************/
//2016/08/01 Added unuse method, and modified display method.
//2016/08/20 Updated for OpenGL 3.0
#pragma once
#include <sol/opengl/OpenGLObject.h>
namespace SOL {
class OpenGLProgram : public OpenGLObject {
#ifdef GL_VERSION_2_0
private:
GLuint program;
public:
OpenGLProgram()
:OpenGLObject(),
program(INVALID_VALUE)
{
program = create();
if (program == 0) {
throw IException("Failed to glCreateProgram.");
}
printf("create program %d\n", program);
}
~OpenGLProgram()
{
use(0);
if (program > 0) {
destroy();
}
program = INVALID_VALUE;
}
operator GLuint()
{
return program;
}
void attachShader(GLuint shader)
{
static PFNGLATTACHSHADERPROC glAttachShader = NULL;
if (glAttachShader == NULL) {
glAttachShader = (PFNGLATTACHSHADERPROC)load("glAttachShader");
}
glAttachShader(program, shader);
}
void bindAttributeLocation(GLuint index, const GLchar* name)
{
static PFNGLBINDATTRIBLOCATIONPROC glBindAttribLocation = NULL;
if (glBindAttribLocation == NULL) {
glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC)load("glBindAttribLocation");
}
glBindAttribLocation(program, index, name);
}
GLuint create()
{
static PFNGLCREATEPROGRAMPROC glCreateProgram = NULL;
if (glCreateProgram == NULL) {
glCreateProgram = (PFNGLCREATEPROGRAMPROC)load("glCreateProgram");
}
return glCreateProgram();
}
void destroy()
{
static PFNGLDELETEPROGRAMPROC glDeleteProgram = NULL;
if (glDeleteProgram == NULL) {
glDeleteProgram = (PFNGLDELETEPROGRAMPROC)load("glDeleteProgram");
}
glDeleteProgram(program);
}
void detachShader(GLuint shader)
{
static PFNGLDETACHSHADERPROC glDetachShader = NULL;
if (glDetachShader == NULL) {
glDetachShader = (PFNGLDETACHSHADERPROC)load("glDetachShader");
}
glDetachShader(program, shader);
}
void getActiveAttribute(GLuint index, GLsizei maxLength,
GLsizei* length, GLint* size, GLenum* type, GLchar* name)
{
static PFNGLGETACTIVEATTRIBPROC glGetActiveAttrib = NULL;
if (glGetActiveAttrib == NULL) {
glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC)load("glGetActiveAttrib");
}
glGetActiveAttrib(program, index, maxLength, length, size, type, name);
}
void getAttachedShaders(GLsizei maxCount, GLsizei* count, GLuint* shaders)
{
static PFNGLGETATTACHEDSHADERSPROC glGetAttachedShaders = NULL;
if (glGetAttachedShaders == NULL) {
glGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC)load("glGetAttachedShaders");
}
glGetAttachedShaders(program, maxCount, count, shaders);
}
GLint getAttributeLocation(const GLchar* name)
{
static PFNGLGETATTRIBLOCATIONPROC glGetAttribLocation = NULL;
if (glGetAttribLocation == NULL) {
glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC)load("glGetAttribLocation");
}
GLint location = glGetAttribLocation(program, name);
if (location == INVALID_VALUE) {
throw IException("Failed to glGetAttribLocation %s", name);
}
return location;
}
void getProgramInfoLog(GLsizei bufSize, GLsizei* length, GLchar* infoLog)
{
static PFNGLGETPROGRAMINFOLOGPROC glGetProgramInfoLog = NULL;
if (glGetProgramInfoLog == NULL) {
glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC)load("glGetProgramInfoLog");
}
glGetProgramInfoLog(program, bufSize, length, infoLog);
}
GLuint getProgram()
{
return program;
}
void getProgramiv(GLenum pname, GLint* param)
{
static PFNGLGETPROGRAMIVPROC glGetProgramiv = NULL;
if (glGetProgramiv == NULL) {
glGetProgramiv = (PFNGLGETPROGRAMIVPROC)load("glGetProgramiv");
}
glGetProgramiv(program, pname, param);
}
void getActiveAttributes(GLint* param)
{
getProgramiv(GL_ACTIVE_ATTRIBUTES, param);
}
GLint getActiveAttributeMaxLength(GLint* param)
{
GLint length = 0;
getProgramiv(GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, &length);
return length;
}
void getActiveUniforms(GLint* param)
{
getProgramiv(GL_ACTIVE_UNIFORMS, param);
}
void getActiveUniformMaxLength(GLint* param)
{
getProgramiv(GL_ACTIVE_UNIFORM_MAX_LENGTH, param);
}
void getAttachedShaders(GLint* param)
{
getProgramiv(GL_ATTACHED_SHADERS, param);
}
GLint getDeleteStatus()
{
GLint status = 0;
getProgramiv(GL_DELETE_STATUS, &status);
return status;
}
GLint getInfoLogLength()
{
GLint length = 0;
getProgramiv(GL_INFO_LOG_LENGTH, &length);
return length;
}
GLint getLinkStatus()
{
GLint status = 0;
getProgramiv(GL_LINK_STATUS, &status);
return status;
}
GLint getValidateStatus()
{
GLint status = 0;
getProgramiv(GL_VALIDATE_STATUS, &status);
return status;
}
GLint getUniformLocation(const GLchar* name)
{
static PFNGLGETUNIFORMLOCATIONPROC glGetUniformLocation = NULL;
if (glGetUniformLocation == NULL) {
glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC)load("glGetUniformLocation");
}
return glGetUniformLocation(program, name);
}
void getUniform(GLint location, GLfloat* params)
{
static PFNGLGETUNIFORMFVPROC glGetUniformfv = NULL;
if (glGetUniformfv == NULL) {
glGetUniformfv = (PFNGLGETUNIFORMFVPROC)load("glGetUniformfv");
}
glGetUniformfv(program, location, params);
}
void getUniform(GLint location, GLint* params)
{
static PFNGLGETUNIFORMIVPROC glGetUniformiv = NULL;
if (glGetUniformiv == NULL) {
glGetUniformiv = (PFNGLGETUNIFORMIVPROC)load("glGetUniformiv");
}
glGetUniformiv(program, location, params);
}
GLboolean isProgram()
{
static PFNGLISPROGRAMPROC glIsProgram = NULL;
if (glIsProgram == NULL) {
glIsProgram = (PFNGLISPROGRAMPROC)load("glIsProgram");
}
return glIsProgram(program);
}
void link()
{
static PFNGLLINKPROGRAMPROC glLinkProgram = NULL;
if (glLinkProgram == NULL) {
glLinkProgram = (PFNGLLINKPROGRAMPROC)load("glLinkProgram");
}
glLinkProgram(program);
GLint linked = GL_FALSE;
getProgramiv(GL_LINK_STATUS, &linked);
if(linked == GL_FALSE) {
throw IException("Failed to link.");
}
}
void use()
{
use(this->program);
}
void use(GLuint program)
{
static PFNGLUSEPROGRAMPROC glUseProgram = NULL;
if (glUseProgram == NULL) {
glUseProgram = (PFNGLUSEPROGRAMPROC)load("glUseProgram");
}
glUseProgram(program);
}
//2016/08/01
void unuse()
{
use(0);
}
void validate()
{
static PFNGLVALIDATEPROGRAMPROC glValidateProgram = NULL;
if (glValidateProgram == NULL) {
glValidateProgram = (PFNGLVALIDATEPROGRAMPROC)load("glValidateProgram");
}
glValidateProgram(program);
}
void display()
{
GLsizei size;
getProgramiv(GL_INFO_LOG_LENGTH , &size);
if (size > 1) {
GLchar* infoLog = (GLchar *)malloc(size);
if (infoLog != NULL) {
GLsizei length = 0;
getProgramInfoLog(size, &length, infoLog);
//2016/08/01
#ifdef WIN32
MessageBoxA(NULL, (const char*)infoLog, "ProgramInfoLog", MB_OK);
#else
printf("ProgramInfoLog:\n%s\n", infoLog);
#endif
free(infoLog);
}
}
}
#endif
#ifdef GL_VERSION_3_0
void getUniform(GLint location, GLuint* params)
{
static PFNGLGETUNIFORMUIVPROC glGetUniformuiv = NULL;
if (glGetUniformuiv == NULL) {
glGetUniformuiv = (PFNGLGETUNIFORMUIVPROC)load("glGetUniformuiv");
}
glGetUniformuiv(program, location, params);
}
#endif
};
}
Last modified: 5 May 2019
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