SOL9 2.0 Class: OpenGLSphere
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Source code
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* OpenGLSphere.h
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*****************************************************************************/
//2017/02/20 Updated.
#pragma once
#include <sol/Exception.h>
#include <sol/opengl/OpenGLObject.h>
#include <sol/opengl/OpenGLShape.h>
#include <math.h>
namespace SOL {
class OpenGLSphere :public OpenGLShape {
private:
GLfloat radius;
GLint slices;
GLint stacks;
public:
OpenGLSphere(OpenGLQuadric* quadric)
:OpenGLShape(quadric),
radius(1.0f),
slices(20),
stacks(20)
{
}
public:
OpenGLSphere(OpenGLQuadric* quadric, GLdouble r, GLint sl, GLint st)
:OpenGLShape(quadric),
radius(r),
slices(sl),
stacks(st)
{
}
public:
OpenGLSphere(OpenGLQuadric* quadric, OpenGLMateria& materia,
GLdouble r, GLint sl, GLint st)
:OpenGLShape(quadric, materia),
radius(r),
slices(sl),
stacks(st)
{
}
~OpenGLSphere()
{
}
void draw(GLdouble r, GLint sl, GLint st)
{
gluSphere(getQuadric(),
r,
sl,
st);
}
void draw()
{
gluSphere(getQuadric(),
this->radius,
this->slices,
this->stacks);
}
void draw(OpenGLGC* gc, GLfloat x, GLfloat y, GLfloat z)
{
if (gc) {
gc->pushMatrix();
gc->translate(x, y, z);
materialize(gc);
gluSphere(getQuadric(),
this->radius,
this->slices,
this->stacks);
gc->popMatrix();
}
}
};
}
Last modified: 5 May 2019
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