Source code
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* Point.h
*
*****************************************************************************/
// SOL++2000
#pragma once
#include <sol\Shape.h>
namespace SOL {
class Point :public Shape {
int x1, y1;
COLORREF color;
public:
Point(int p1, int q1) {
x1 = p1; y1 = q1;
color = RGB(0, 0, 0); // Black;
}
void draw(DC* dc) {
dc -> setPixel(x1, y1, color);
}
void draw(DC* dc, int x, int y) {
dc -> setPixel(x+x1, y+y1, color);
}
void get(int* p1, int* q1) {
*p1 = x1; *q1 = y1;
}
void get(COLORREF* color1) {
*color1 = color;
}
void move(int x, int y) {
x1 += x; y1 += y;
}
void set(int p1, int q1) {
x1 = p1; y1 = q1;
}
void set(COLORREF color1) {
color = color1;
}
};
}
Last modified: 5 May 2019
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