SOL9 2.0 Class: SystemColor
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Source code
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* SystemColor.h
*
*****************************************************************************/
// SOL++2000
#pragma once
#include <sol\HashTable.h>
#include <sol\ColorItem.h>
namespace SOL {
class SystemColor :public HashTable {
private:
void initialize()
{
static ColorItem colors[] = {
{_T("COLOR_ACTIVEBORDER"), COLOR_ACTIVEBORDER},
{_T("COLOR_ACTIVECAPTION"), COLOR_ACTIVECAPTION},
{_T("COLOR_APPWORKSPACE"), COLOR_APPWORKSPACE},
{_T("COLOR_BACKGROUND"), COLOR_BACKGROUND},
{_T("COLOR_BTNFACE"), COLOR_BTNFACE},
{_T("COLOR_BTNSHADOW"), COLOR_BTNSHADOW},
{_T("COLOR_BTNTEXT"), COLOR_BTNTEXT},
{_T("COLOR_CAPTIONTEXT"), COLOR_CAPTIONTEXT},
{_T("COLOR_GRAYTEXT"), COLOR_GRAYTEXT},
{_T("COLOR_HIGHLIGHT"), COLOR_HIGHLIGHT},
{_T("COLOR_HIGHLIGHTTEXT"), COLOR_HIGHLIGHTTEXT},
{_T("COLOR_INACTIVEBORDER"), COLOR_INACTIVEBORDER},
{_T("COLOR_INACTIVECAPTION"), COLOR_INACTIVECAPTION},
{_T("COLOR_MENU"), COLOR_MENU},
{_T("COLOR_MENUTEXT"), COLOR_MENUTEXT},
{_T("COLOR_SCROLLBAR"), COLOR_SCROLLBAR},
{_T("COLOR_WINDOW"), COLOR_WINDOW},
{_T("COLOR_WINDOWFRAME"), COLOR_WINDOWFRAME},
{_T("COLOR_WINDOWTEXT"), COLOR_WINDOWTEXT},
};
for(int i = 0; i<XtNumber(colors); i++) {
add(colors[i].name, (Object*)&colors[i]);
}
}
public:
SystemColor()
:HashTable(113)
{
initialize();
}
public:
BOOL get(const TCHAR* name, long* value)
{
ColorItem* colorItem = (ColorItem*) lookup(name);
if(colorItem) {
int indx = (int)colorItem ->value;
*value = ::GetSysColor(indx);
return TRUE;
}
else return FALSE;
}
};
}
Last modified: 5 May 2019
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