Source code
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* Copyright (c) 2016 Antillia.com TOSHIYUKI ARAI. ALL RIGHTS RESERVED.
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*
* Vector.h
*
*****************************************************************************/
//2016/08/10
#pragma once
#include <sol/Object.h>
#include <sol/Exception.h>
#include <math.h>
namespace SOL {
template <class T, size_t SIZE> class Vector {
private:
T* value;
public:
Vector()
:value(new T[SIZE])
{
for (int i = 0; i<SIZE; i++) {
value[i] = (T)0;
}
}
Vector(const T* v, size_t size)
:value(new T[SIZE])
{
set(v, size);
}
Vector(const Vector<T, SIZE>& vec)
:value(new T[SIZE])
{
set(vec.getValue(), SIZE);
}
virtual ~Vector()
{
delete [] value;
value = NULL;
}
const T* getValue() const
{
return value;
}
void set(const T* v, int size)
{
if (v && size == SIZE) {
for (int i = 0; i<SIZE; i++) {
value[i] = v[i];
}
} else {
throw IException("Invalid parameter");
}
}
void set(size_t i, const T& c)
{
if (i >= 0 && i < SIZE) {
value[i] = c;
} else {
throw IException("Index:out of range, %d", i);
}
}
T get(size_t i) const
{
if (i >= 0 && i < SIZE) {
return value[i];
} else {
throw IException("Index:out of range, %d", i);
}
}
T& operator[](size_t i) const
{
if (i >= 0 && i < SIZE) {
return value[i];
} else {
throw IException("Index:out of range, %d", i);
}
}
void normalize()
{
T sq = T(0);
for (int i = 0; i<SIZE; i++) {
sq += value[i]*value[i];
}
T length = (T)sqrt(sq);
if (length != (T)0) {
for (int i = 0; i<SIZE; i++) {
value[i] /= length;
}
}
}
static T dotProduct(const Vector& v1, const Vector& v2)
{
T product = (T)0;
for (int i = 0; i<SIZE; i++) {
product += v1[i] * v2[i];
}
return product;
}
T dotProduct(const Vector& vec) const
{
return dotProduct(*this, vec);
}
Vector operator+(const Vector &vec) const
{
T v[SIZE];
for(int i = 0; i<SIZE; i++) {
v[i] = value[i] + vec[i];
}
return Vector<T, SIZE>(v, SIZE);
}
void operator+=(const Vector &vec)
{
for (int i = 0; i<SIZE; i++) {
value[i] += vec[i];
}
}
Vector operator-(const Vector &vec) const
{
T v[SIZE];
for(int i = 0; i<SIZE; i++) {
v[i] = value[i] - vec[i];
}
return Vector<T, SIZE>(v, SIZE);
}
void operator-=(const Vector &vec)
{
for (int i = 0; i<SIZE; i++) {
value[i] -= vec[i];
}
}
Vector operator*(const Vector& vec) const
{
T v[SIZE];
for(int i = 0; i<SIZE; i++) {
v[i] = value[i] * vec[i];
}
return Vector<T, SIZE>(v, SIZE);
}
Vector operator*(const T& c) const
{
T v[SIZE];
for(int i = 0; i<SIZE; i++) {
v[i] = value[i] * c;
}
return Vector<T, SIZE>(v, SIZE);
}
void operator*=(const T& c)
{
for (int i = 0; i<SIZE; i++) {
value[i] *= c;
}
}
Vector operator/(const T& c) const
{
if (c != (T)0) {
T v[SIZE];
for(int i = 0; i<SIZE; i++) {
v[i] = value[i] /c c;
}
return Vector<T>(v, SIZE);
} else {
throw IException("Invalid parameter.");
}
}
void operator/=(const T& c)
{
if (c != (T)0) {
for (int i = 0; i<SIZE; i++) {
value[i] /= c;
}
} else {
throw IException("Invalid parameter");
}
}
};
}
Last modified: 5 May 2019
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