SOL9 2.0 Class: WideCharArray
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Source code
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*
* WideCharArray.h
*
*****************************************************************************/
// SOL++2000
#pragma once
#include <sol\Array.h>
#include <sol\InvalidArgumentException.h>
#include <sol\OutOfMemoryException.h>
#include <sol\OutOfRangeException.h>
namespace SOL {
class WideCharArray :public Array {
private:
wchar_t* warray;
public:
WideCharArray(UINT size=0)
:Array(size), warray(NULL)
{
if (size >0) {
warray = new wchar_t[size];
if(warray == NULL) {
throw OutOfMemoryException("Failed to create a wideCharArray");
}
}
/*else {
throw InvalidArgumentException("WideCharArray::WideCharArray,1,InvalidArgument");
}*/
}
public:
~WideCharArray()
{
clear();
}
public:
void clear()
{
if(warray) {
delete [] warray;
}
setSize(0);
warray = NULL;
}
public:
// Simply set a Null pointer to the warray member not to delete the warray memory area.
void nullify()
{
warray = NULL;
setSize(0);
}
public:
void copy(UINT pos, const wchar_t* string, UINT len)
{
if ((pos + len) <= getSize()) {
wchar_t* ptr = (warray + pos);
for(UINT i = 0; i<len; i++) {
*ptr++ = *string++;
}
}
}
public:
void shallowCopy(wchar_t* data, uint len)
{
if (data && len>0) {
if (data != warray) {
clear();
}
warray = data;
setSize(len);
}
}
public:
BOOL expand(UINT len)
{
UINT size = getSize();
BOOL rc = FALSE;
wchar_t* temp = new wchar_t[size+len];
if(temp) {
for(UINT i = 0; i<size; i++) {
*(temp + i) = *(warray + i);
}
size += len;
setSize(size);
delete [] warray;
warray = temp;
rc = TRUE;
}
return rc;
}
public:
wchar_t getNth(UINT pos)
{
wchar_t wc = NULL;
if(pos>=0 && pos < getSize()) {
wc = warray[pos];
}
else {
throw OutOfRangeException("WideCharArray::getNth,Index is out of range");
}
return wc;
}
public:
const wchar_t* getContents() {
return warray;
}
public:
void setNth(UINT pos, wchar_t wc) {
if(pos>=0 && pos < getSize()) {
warray[pos] = wc;
} else {
throw OutOfRangeException("WideCharArray::setNth,Index is out of range");
}
}
public:
bool isString()
{
bool rc = false;
UINT size = getSize();
if (size>0 && warray[size-1] == '\0') {
rc = true;
for(UINT i = 0; i<size-1; i++) {
if (warray[i] == '\0') {
rc = false;
break;
}
}
}
return rc;
}
};
}
Last modified: 5 May 2019
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